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New abbreviation introduction suggestion


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 New abbreviation introduction suggestion

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WATPHO
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Posts : 483
Join date : 2014-04-02
Age : 19
Location : Europe

PostSubject: New abbreviation introduction suggestion   20/9/2014, 18:08

Hello everyone,

I was lately using the friends chat 'Nex and SS', and there I saw that the pc'ers used the abbreviation 'nc' after a report to state that the pc of the item was 'not changed'. I once used this when I was pc'ing in Flipchat1, but someone told me it was somewhat confusing because 'nc' could also mean 'needs confirm'...  I personally love this way of saying that the margin stays the same, but what do you guys think?

Example:

- Ah margin is 250-500 - (AN EXAMPLE)

Player 1: ah nib @250 rx0 - 15 minutes
Pc'er: ah nc, tyvm

Please let me now your thoughts on this below, I think that if we use it people will get used to it eventually.

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WATPHO 

Moderating the FC since 2014

Moderating the forum since 2015

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If you use the Unity3D engine, checkout this asset, it would help a lot   
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dvah1987

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Posts : 798
Join date : 2014-01-14
Age : 29
Location : the netherlands

PostSubject: Re: New abbreviation introduction suggestion   21/9/2014, 00:22

well, i can see, and fully understand the confusion, it would also confuse me xd
and it also is more typing for a pcer, so i dont see full benefition of it
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WATPHO
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Posts : 483
Join date : 2014-04-02
Age : 19
Location : Europe

PostSubject: Re: New abbreviation introduction suggestion   21/9/2014, 07:32

The benefit is that pc'ers would type less. So normally I would say "ah remains, tyvm", but instead I could say "ah nc, ty". But I understand that I could be confusing, and not worth it to use it in chat.

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¸,ø¤º°`°º¤ø,¸¸,ø¤º°¸,ø¤º°`°º¤ø,¸¸,ø¤º°°º¤ø,¸¸,ø¤º°`°º¤ø,¸ 

WATPHO 

Moderating the FC since 2014

Moderating the forum since 2015

¸,ø¤º°`°º¤ø,¸¸,ø¤º°¸,ø¤º°`°º¤ø,¸¸,ø¤º°°º¤ø,¸¸,ø¤º°`°º¤ø,¸ 


If you use the Unity3D engine, checkout this asset, it would help a lot   
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https://www.assetstore.unity3d.com/en/#!/content/38694
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